Screen Peekers

Video Game News, Commentary, and Fist Fights

PSTS Episode 13 – Pikmen, Crossbuy, and Stupid, Stupid Ice Levels

Welcome back to the normal podcasts, friends and neighbors, back to talk to you about the news and whatever the heck we feel like with nary a theme between them. Today we have several discussions lined up: Jeff and JD have been playing a few games from the GameCube era and wish to discuss their faults and weaknesses in ways that only PSTS can. Also there’s news from the gaming homefront in the strange concept of the Crossbuy system for the PS3 and Vita, along with the new bizarre update of Team Fortress 2 (it introduces co-op!) and an interesting game mode for Hitman: Absolution. Finally, we deliver a dessert to you on this delicious discussion platter entailing the concept of gaming level archtypes and the annoyances and enjoyment therein. So if those fancy words don’t trip you up, give us a listen, and, as always, tell us what you think! Assuming you like talking as much as we do.

Listen on iTunes here, or listen on our site:

Press Start to Start – Episode 13

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About jwaxo

I'm a web developer currently located in Portland, Oregon. I graduated with a degree in a wide variety of things that aren't very useful by themselves and do things I love on a regular basis. I grew up playing video games, and keep a blog about that.

5 comments on “PSTS Episode 13 – Pikmen, Crossbuy, and Stupid, Stupid Ice Levels

  1. Lord Helmet
    August 15, 2012

    What archetype I usually hate encountering that shows up in almost every RPG is the generic sewer level. Better strap in because there is nothing more exciting than narrow corridors, restricting handrails, and stereotypical enemies. Seriously always rats, bats, and other weird lost pets you possibly flushed down the toilet. I mean look what happened to that boss in the sewers in Final Fantasy 7…

  2. jwaxo
    August 15, 2012

    Ugh, and they almost always have the water-pressure/level puzzles that are so aggravating about water levels, and sometimes they ARE the water levels. Banjo-Kazooie yet again springs to mind.

    And yes, sometimes you fight weird houses that throw bricks at you.

  3. davgustav
    August 24, 2012

    One archetype I enjoy is one I don’t think I have ever run into before. It’s in a sequel to one of the greatest rpgs. It’s Chrono Cross. I hated the first 2/3’s of the game because it had almost no ties to the original game including game play and story. That was until I reached the archetype I’m talkin’ bout. After hours of traveling in a tropical nature/island (and even one poisoning swamp) archetype ten years after the time of Chrono Trigger, you discover the ruins of Chronopolis. Chronopolis is a giant laboratory that was ran by Belthasar, the guru of reason from the first game. Finally a good tie in. It turns out the the whole facility was from a time line in 2400 A.D. where Belthasar studied time and alternate dimensions using Mother Brain and Robo circuitry in a super computer called FATE. It was all ripped into the distant past by an experiment gone wrong (or right) where FATE ran wild and created the islands and population under control of the Frozen Flame, which turns out to be a sentient piece of Lavos. The dialog of the npc’s also changes from a kind of bland “doy?” or hardly readable accented dialog, to a science research type. Even going as far as to include modern space/time theory’s. The reason I love it so much is because its a complex tie into C.T. And was a great break from the warm nature/island to a cold dead city with freeways, skyscrapers, and a vision of the apocalypse, frozen in time. This archetype doesn’t change the game play in any way, shape, or form like you guys mentioned in ice levels, but I thought I would share it anyway because I believe it to be the only one ever, or ever will be, used. An archetype from the future, sent to the past, to be visited in the present. This is a long post by the way.

    • jwaxo
      August 24, 2012

      Wow, that level really sounds awesome. As I think we mention on the Soundtrack post, neither of us have played either Chrono game, but it definitely sounds like a fun playing with well-known archtypes. Awesome deal and great write-up! We don’t criticize long-windedness here.

    • shickj
      August 24, 2012

      Wow that does sound pretty awesome! I’ve always heard that the Chrono games were great (especially Chrono Trigger) and have been meaning to play them. But it would be ineresting to see how it may have influenced many of the archetypes we see today. Thanks for the comment! We appreciate the long windedness, it shows us you care šŸ™‚

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This entry was posted on August 15, 2012 by in Podcasts and tagged , , , , , , , , , , , .
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